“What surprised me the most is that actually, the game I drawn on paper when I was a kid, and then the first RPG Maker version, were really far from official Zelda games,” Christopho remembers. The game was largely a success, though it did suffer from the flaws you might expect from someone’s first independent game project-Christopho cites long, gruelling mazes, poor boss design, and limited four-directional movement. He eventually released Zelda: Mystery of Solarus, his own fangame based on his childhood drawings and designs in 2002. At that time, I did not imagine that it would be possible for this to become a real videogame one day, but I remember having a dream about it.”įast forward to 2000: Christopho at last had computer access, and began creating Zelda games with RPG Maker 2000. I made my brother, my sister, my parents and my friends play it. “I did not have a computer, so all of this was on paper! But there was a world map and various dungeons and mazes.
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