![]() meshes, cameras, lights, animation rigs, etc. These package versions might not be safe to use in production with Unity version 2020.1: Documentation location: Select > Prepare > Check Settings > Export > Verify > Import What do you want to export Be aware of export scope e.g. Version information Experimental or in preview for Unity But if you gonna export from Blender for Unity, for the love of all vertices, SET YOUR FBX EXPORT SETTINGS. ' RT FelineEntity: Dear 3D virtual artist peers, I love you. That's it, lands perfectly in Unity, 0 rotation and 1:1 scale. ![]() But it’s not a problem to just animate them in one clip in serial. Just Apply Scaling to FBX Unity Scale and Apply the Transform. In particular, this round-trip workflow enables you to export Unity Scenes to FBX files, import them into Autodesk® Maya®, Autodesk® Maya LT™, or Autodesk® 3ds Max® using an artist-friendly interface, export Unity-ready FBX geometry and animation, and safely merge your changes back into those Assets to continue your work in Unity. Thanks CodesCove November 17, 2021, 6:13pm 2 I’m not expert in this, but I use Blenders Action Editor to separate animations in the same blend file (and fbx). The Unity FBX Exporter package makes it easy to send geometry and animation to any application that supports the FBX format and send them back to Unity with minimal effort.
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